- Script
- ?
- Pencils
- Lynn Karp
- Inks
- Lynn Karp
- Colors
- Western Publishing Production Shop
- Letters
- Rome Siemon
- First Line of Dialogue or Text
- Tyke, that's no way to play with the pussycat!
- Feature Logo
- Genre
- anthropomorphic-funny animals
- Characters
- Spike; Tyke; Snowball
- Synopsis
- Tyke can't resist the impulse to chase Snowball the Kitten. Spike and Snowball try their best to break him of this uncontrollable urge.
- Keywords
- chasing; dogs; impulse control; kitten
Oddly, Spike sides with Snowball on the cat chasing issue, rather than with his own pup.
- Script
- ?
- Pencils
- Lynn Karp
- Inks
- Lynn Karp
- Colors
- Western Publishing Production Shop
- Letters
- Rome Siemon
- First Line of Dialogue or Text
- En garde, varlets!
- Genre
- anthropomorphic-funny animals
- Characters
- Mouse Musketeers [Jerry; Tuffy]; M'sieur Poosycat [Tom]; King; Old Schnozzle (the King's bloodhound); Lady Lovely
- Synopsis
- The Mouse Musketeers' dueling with M'sieur Poosycat is interrupted by the misplacement of the King's spectacles. The Musketeers employ the King's bloodhound, Old Schnozzle, to assist in the search, for which the King has offered a reward - a reward M'sieur Poosycat intends to horn in on once the mice collect it.
- Reprints
- Keywords
- bloodhound; dogged persistence; dueling; eyeglasses; medieval setting; reward
In the tradition of most relentless anthropomorphic bloodhounds, Old Schnozzle does not speak but just goes deliberately about his business, as would General Snozzie (The Junior Woodchucks Official Hound of the Carl Barks Duck stories), or the many such hounds that populated early Hanna-Barbera TV cartoons.
When Old Schnozzle gets a "bright idea" a candle in a medieval candle holder appears over his head.