Justice League Quarterly #16 [Newsstand]
(Autumn 1994)

DC, 1990 Series
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Price
3.50 USD; 4.95 CAD; 2.50 GBP
Pages
84
Publisher's Age Guidelines
Approved by the Comics Code Authority
Indicia / Colophon Publisher
DC Comics
Brand
DC [bullet]
Barcode
070989317055 43
Editing
Brian Augustyn; Ruben Diaz (Assistant Editor)
Color
Color
Dimensions
Standard Modern Age U. S.
Paper Stock
Glossy cover; Newsprint interior
Binding
Squarebound
Publishing Format
Was Ongoing Series

Issue Notes

This issue is a variant of Justice League Quarterly (DC, 1990 series) #16 [Direct Sales].


Paths of Glory! (Table of Contents)

General Glory / cover / 1 page (report information)

Pencils
Howard Porter
Inks
Howard Porter
Colors
?
Letters
?

Genre
superhero
Characters
General Glory

Indexer Notes

Cover art credits from solicitation.

Visions of Glory (Table of Contents: 1)

General Glory / comic story / 21 pages (report information)

Script
Paul Kupperberg
Pencils
Vince Giarrano
Inks
Vince Giarrano
Colors
Patricia Mulvihill
Letters
Albert DeGuzman

Genre
superhero
Characters
General Glory [Joe Jones]; Guy Gardner; Donovan Wallace; Justice League America [Martian Manhunter (cameo); Fire (cameo); Guy Gardner (cameo)]; a street gang
Synopsis
Joe Jones is in the hospital after a heart attack and shares a room with Donovan Wallace. Donovan was a cop who is paralyzed by a bullet after protecting a young girl from a street gang. Joe comforts the young man with a retelling of his origin as General Glory, then begins to tell later, updated General Glory stories. Afterwards, Joe realizes his life is ebbing away. To keep Glory's path shining bright, he bestows his powers on Donovan, whose full mobility is restored. As Donovan becomes the next General Glory, Joe passes away quietly.

Indexer Notes

Framing sequence. Pages 1-9 begin the framing story; page 10 follows the last page of the second story; page 11 follows the last page of the third story; page 12 follows the last page of the fourth story; and pages 13-22 conclude the framing story.

I Fought Groout, the Creature Who Came from the Cracks in the Earth! (Table of Contents: 2)

General Glory / comic story / 12 pages (report information)

Script
Paul Kupperberg
Pencils
Rick Stasi
Inks
Dick Ayers
Colors
Jerry Nicholas
Letters
Ruben Diaz

Genre
superhero
Characters
General Glory; Commodore Pasternak; Ernest E. Ernest [Ernie] (the General's young ward); unnamed campers; Groout
Synopsis
Joe Jones hears a fantastic tale of a monster coming from the center of the Earth from Commodore Pasternak at the Megolopolis's Explorers Club. Determined to join the club, Joe journeys to the outskirts of town and meets Groout, a huge monster bent on conquering the earth. Only Joe -as General Glory- can prevent this.

Indexer Notes

This story is a homage to the Monster comics done by Marvel Comics in the 1950s and 1960s.

"Moolah" Murphy Goes Straight (Table of Contents: 3)

General Glory / comic story / 12 pages (report information)

Script
Paul Kupperberg
Pencils
Curt Swan
Inks
Jose Marzan
Colors
Jerry Nicholas
Letters
Gaspar Saladino

Genre
superhero
Characters
General Glory [Joe Jones]; Ernie [Ernest E. Ernest]; Mavis Morgan (an investigative radio reporter); "Moolah" Murphy (a criminal); "Moolah's" unnamed henchman; Inspector McLaughlin; Benny Lenox and his gang (rivals of "Moolah" and his gang)
Synopsis
Joe and Ernest have a radio interview with Mavis Morgan interrupted by "Moolah" Murphy, a mobster who's going straight. Its up to Joe and Ernest -- as General Glory and Ernie -- to find out the truth.

Indexer Notes

This story is a homage to both Batman and Superman stories of the 1950s and 1960s: it has Batman's set up with Superman's supporting characters.

Return on a Dark Night (Table of Contents: 4)

General Glory / comic story / 12 pages (report information)

Script
Paul Kupperberg
Pencils
Khato
Inks
Khato
Colors
Phil Allen
Letters
Agnes Pinaha

Genre
superhero
Characters
General Glory [Joe Jones]; DeeDee (a news reporter); Police Commissioner Morris Madison; the Degenerates (a militant street gang); the Green Skeleton (cameo); Ernie (cameo); Jeeves (Joe's butler); Skylar and Ernestine (two girls)
Synopsis
It's a dark future where Joe must decide to become General Glory again to defeat the Degenerates and bring hope to a dismal world.

Indexer Notes

This is a homage to Frank Miller's "The Dark Knight Returns" story.

The Power... and the Platitude! (Table of Contents: 5)

General Glory / comic story / 12 pages (report information)

Script
Paul Kupperberg
Pencils
Danny Rodriguez
Inks
Andrew Pepoy
Colors
Greg Rosewall
Letters
Chris Eliopoulos

Genre
superhero
Characters
The Wildbloods [Strykeheart; Wingstarr; Platoon; Thudd; Stones]; General Glory; Ernie
Synopsis
The Wildbloods-- a new group of heroes for this generation-- are assigned to open two cryogenic tubes holding the living legends of World War II: General Glory and Ernie! But 30 years of stasis has left the two confused and they believe the Wildbloods are attacking them. Can the Wildbloods convince them otherwise before someone gets killed-- or worse?

Indexer Notes

This story is inspired by the Image books of the 1990s, specifically Youngblood.

Editing
Related Scans
Series Information
Table of Contents
  1. 0. Paths of Glory!
    General Glory
  2. 1. Visions of Glory
    General Glory
  3. 2. I Fought Groout, the Creature Who Came from the Cracks in the Earth!
    General Glory
  4. 3. "Moolah" Murphy Goes Straight
    General Glory
  5. 4. Return on a Dark Night
    General Glory
  6. 5. The Power... and the Platitude!
    General Glory
This issue was most recently modified by:
  • CTGarry
  • Jerry Hillegas
Issues in this series have been indexed by:
  • Kelly Langston-Smith
  • Matthew Head
  • Gregg Whitmore