Henrietta Achilles; Renault (lawyer); Mayor Brassington; Edna Albinson; townsfolk
Henrietta is taken from an orphanage when she is discovered to be the sole relative and heir of a mysterious uncle. While the estate is theoretically substantial, the mayor wants a legally-established heir only so as to have someone to hold responsible for damages done by the manor -- a gigantic tower -- or its inmates.
Henrietta Achilles; Captain Booner; Rooster; Nate Flemming [Knight of Knaves]; Rodriguez; Kempion; Kornelius the Kobold King; gang members
Henrietta finds the manor overrun by constantly-warring groups, searching for treasure and/or a source of great power, said to be hidden within the manor. She also finds that the house seems to have a unpredictable mind of its own.
In addition to coping with warring factions and strange monsters within the house, Henrietta finds that the house itself sometimes acts, and apparently thinks, on its own. Fed up, she returns the keys to the mayor, who angrily relates that since her wizard uncle's death, strange spells and creatures torment the helpless townsfolk. When the house unleashes a sudden flood that inundates the town, Henrietta decides to return to the house, and take responsibility.