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- Mighty Mouse... Mighty Mouse...
- Feature Logo
- Genre
- anthropomorphic-funny animals; superhero
- Characters
- Mighty Mouse; three cat thugs; little messenger mouse; Space-Control commissioner (mouse); crew of mouse astronauts; eagle; hawk; lizard-like Martian pirates; rocket fuel station attendant (mouse); various members of the egg-headed ruling class of Uranus; various pin-headed, dumb and brawny serfs of Uranus; king of Uranus; father and son museum visitors of Uranus; Mitzi Mouse (one panel cameo); grateful cheering citizens of Terrytown (mice)
- Synopsis
- Mighty Mouse is called upon to escort a space ship set to pass close to Uranus, where other ships have vanished. Along the way, he vanquishes a band of Martian pirates and tows the ship to a refueling station before falling victim to "guided cyclones" directed toward him and the ship by hostile forces on Uranus.
- Keywords
- astronauts; battle; class system; cyclone; exploring; king; Martians; museum; outer space setting; pirates; refueling; space ship; Uranus
The inhabitants of Uranus speak in nonsensical mathematical formulae, with the egg-heads speaking in long, complex expressions and the pin-heads speaking in shorter, simpler ones.
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- Get his keys and guns and pass them in! And move fast! I can't keep him hypnotized long!
- Feature Logo
- Genre
- anthropomorphic-funny animals; superhero
- Characters
- Mighty Mouse; The Sphinx; Toughie (Sphinx's henchmouse); Big Jaw (Sphinx's henchmouse); Mitzi Mouse; various prison guards; prison warden; hijacked motorist (mouse); circus manager; sore-toe mouse; Mitzi's mother; Mitzi's father; elephant; Kabongo the Giant Gorilla
- Synopsis
- The Sphinx, a Boris Karloff-like mouse with hypnotic powers, escapes from prison with his lackeys in tow to make more trouble for Mighty Mouse.
- Keywords
- bank robbery; circus; elephant; escape; gorilla; hypnotism; prison
The Sphinx was introduced in Paul Terry's Mighty Mouse Comics (St. John, 1951 Series) #43 (July 1953 - the previous issue).
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- Chapter I - No one suspects any peril as the crack express thunders down the rails on the last leg of its run from Mousetown to Cheeseburgh... when suddenly the train jolts to a stop...
- Feature Logo
- Genre
- anthropomorphic-funny animals; superhero
- Characters
- Mighty Mouse; Mitzi Mouse; The Claw; Professor Ohm; train crew and passengers (mice); various members of The Claw Gang (cats); railroad dispatcher (mouse); various police and railroad detectives (mice); various mouse kids
- Synopsis
- The Claw and his gang are robbing mouse-operated passenger trains, plundering valuables and taking prisoners to work in the salt mines. With the aid of Professor Ohm's super magnet attached to a helicopter, the cats are able to lift entire train cars full of mice, and deposit them with the fortified walls of Claw Territory.
- Keywords
- helicopter; magnet; prisoners; robbery; steel girder; train
Story is divided into two chapters of eight pages each, both in this issue.