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- Chapter I For several months, spies from the Claw Gang have been puzzled by the enormous amount of work being done in Mouseland under the leadership of Mighty Mouse.
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- Genre
- anthropomorphic-funny animals; science fiction; superhero
- Characters
- Mighty Mouse; Mitzi Mouse; various mouse workers; members of the Claw Gang; Professor Edam; various mouse astronauts; The Claw; Professor Ohm
- Synopsis
- Professor Edam and Mighty Mouse lead an effort to establish a space station as "the first step in [the mouse community's] journey to the Moon". A fleet of spaceships blast off with the materials necessary to construct the space station, escorted by Mighty Mouse. Preventing a meteor from colliding with the ships, Mighty Mouse is diverted, allowing Professor Ohm and the Claw Gang to take over the space station project, and use the mice as slave labor. Once constructed, Ohm uses the space station to threaten Earth.
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- bomb; hijacking; outer space setting; secret project; space pirates; space station
Story is divided into three chapters.
The idea of the mice establishing a space program begins here and carries forward into the lead stories of issue #42 https://www.comics.org/issue/241844/ and issue #44 https://www.comics.org/issue/241846/
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- Boy! Professor Ohm's new noiseless motor makes this thing fly quiet as a bird - and Mitzi doesn't hear me coming!
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- Genre
- anthropomorphic-funny animals; superhero
- Characters
- Mighty Mouse; Mitzi Mouse; The Claw; Professor Ohm; The Claw's interceptor squadron; giant; giant's servants; dragon; various knights
- Synopsis
- The Claw and Professor Ohm, with Mitzi as their captive and Mighty Mouse in pursuit, escape to the year 1056 in Ohm's time machine. They materialize in a medieval land ruled by a giant, and form an alliance with him. The Claw becomes the giant's chief knight and Ohm functions as a sort of "wizard". Can Mighty Mouse overcome the combined forces of The Claw and Professor Ohm, the giant and his dragon, and an army of knights?
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- castle; dragon; giant; jousting tournament; kidnapping; knights; medieval setting; time machine; time travel
Story is divided into three chapters.
The dial on Professor Ohm's time machine displays year-settings of 1056 for "Past", 1952 for "Present", and the far off year of 2000 for "Future". At the extreme end of "Future" is the unimaginable year of 5000.
Unexpected character bit: The medieval time period would seem to agree with The Claw. He finds that he actually likes being a knight... albeit an evil one.
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- Art Bartsch (signed)
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- Art Bartsch (signed)
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- Far away from Terrytown, in a big city house, a little mouse makes a startling discovery.
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- Genre
- anthropomorphic-funny animals; superhero
- Characters
- Mighty Mouse; Elmer (mouse); unnamed mouse; cat
- Synopsis
- Two mice discover an issue of Mighty Mouse Comics and enjoy the way he knocks cats around. The cat of the house hears the mice laughing, grabs the comic, is horrified at the cat-clobbering images therein, and tosses the mice out of the house. Mighty Mouse gets wind of this, and is not about to let his two new readers down.
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- Keywords
- cat; comic book; meta humor; mice
Meta Moment: Inside *this actual issue* of a Mighty Mouse comic book, one mouse excitedly introduces another to a *fictional* issue of "Mighty Mouse Comics", hyping it thusly: "Wait'll you look inside and find out what he does to cats." In a few pages, the mice will get to see it up close and personal.
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- Golly, this water sure feels good.
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- Genre
- anthropomorphic-funny animals
- Characters
- Gandy Goose; Sourpuss
- Synopsis
- Gandy doubts that Sourpuss will join him for a swim, as cats hate water. But Sourpuss shows him how to swim - cat-style.
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- doing-something-their-own-way; swimming; swimming pool
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- Art Bartsch (signed as AB)
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- Art Bartsch (signed as AB)
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- You're never going to catch any fish with that old stick.
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- Genre
- anthropomorphic-funny animals
- Characters
- Sourpuss; Gandy Goose
- Synopsis
- Sourpuss derides Gandy's fishing method, but not for long.
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- doing-something-their-own-way; fishing; know-it-all
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- Connie Rasinski (signed)
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- Connie Rasinski (signed)
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- Featuring -- Mighty Mouse, Pearl's protector...
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- Genre
- anthropomorphic-funny animals; superhero
- Characters
- Mighty Mouse; Pearl Pureheart; Oil Can Harry; customers at "Oil Can Harry's Cafe" (cats); swordfish
- Synopsis
- Oil Can Harry kidnaps Pearl Pureheart and hypnotizes her into singing sad songs for the money-throwing customers at "Oil Can Harry's Cafe".
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- cafe; hypnotism; kidnapping; melodrama; sad songs; singer; stage show
As Harry plays a sad tune on his violin, tearful customers shower the hypnotized Pearl with money. Pearl’s heart-breaking lyrics include:
“Oh, Papa Dear, don’t strike me – ‘cause your whiskers I did burn. T’was just a little joke of mine, so please don’t look so stern.”
“You hit me once before today – it wasn’t fair of you – I really didn’t mean to let – the cat fall in your stew.”
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- Jim Tyer
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- Jim Tyer
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- Stirring tales have been told about the men and women who won the west but none have noted the heroic efforts of the staunch MICE who starved and sacrificed...
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- Genre
- anthropomorphic-funny animals; superhero
- Characters
- Mighty Mouse; wagon train settlers (mice); Cat Indians; stampeding buffalo; The Great God Bartsch
- Synopsis
- In pioneer days, a wagon train of mice (three tiny wagons, pulled by a grasshopper) slowly makes its way to California facing an attack by "Cat Indians", who intend to sacrifice the prettiest young mouse to their "Great God Bartsch". Mighty Mouse battles what a caption describes as "millions and millions and millions of ferocious felines" to save the day.
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- buffalo; cats; comic absurdity; creator reference; heroics; historical setting; Indians; meta humor; mice; sacrifice; settlers; wagon train; western setting
In an old Terrytoons cartoon, this idea would have been played fairly straight with just a few visual gags thrown in for some levity. But, as with many of the Tyer-drawn Terrytoons comics, it becomes a wonderful exercise in nonsensical silliness. The captions in the first two panels set the tone, before any of the absurdist action begins.
The first line itself is [A:] almost endless (it goes on much longer than that entered above as “First Line of Dialogue or Text”) and [B:] reads as if it’s going to be played straight… until you come to an unexpected kicker at the end:
“Stirring tales have been told about the men and women who won the west but none have noted the heroic efforts of the staunch MICE who starved and sacrificed mid hunger, fatigue and merciless sun – bested the terrible Cat Indian tribes and strove, whisker, tail and claw to clutter up the Golden State of California.”
The same sort of kicker awaits us at the end of caption two:
“Yes, in 1846, these westerning rodents were as brave and hardy as many of the pioneer humans that they sought to plague and pester.”
The tale’s meta-momentum reaches its height with the introduction of the Cat Indians’ ruler – The Great God Bartsch! Drawn by Tyer as a large, stony-faced, squinty-eyed, sitting human, rather than as a cat, this character (incongruously inserted into an already-incongruous series of events) is clearly a parody/tribute reference to prolific Terrytoons animator and comic book artist Art Bartsch – whose work appears in this very issue!
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- I say old boy, what an opportunity to make some easy money!
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- Genre
- anthropomorphic-funny animals; humor
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- Heckle; Jeckle; Dimwit; Mr. Spandangle (dog show runner); dog show judge; other dog contestants
- Synopsis
- Heckle and Jeckle make Dimwit up as a rare "Spotted Siberian Spaniel" to win first prize at a dog show.
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- best-laid-plans; disguise; dog show; prize; trickery
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- Let's see if you can catch this fast one!
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- Genre
- anthropomorphic-funny animals
- Characters
- Dinky Duck; two duck kids; Billy Bantam (bully kid); Reggie Rooster (Billy Bantam's pop);
- Synopsis
- Two duck kids, picked on by bully Billy Bantam, turn to Dinky for physical training.
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- bully; gym; intimidation; physical training; revenge
An unusual role for Dinky, as *he* is, more often than not, the little guy who gets picked on.
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- "Bing Bang! Cling Clang!" was the sound of metal striking metal, and it came from the field in back of Gandy's house.
- Genre
- anthropomorphic-funny animals; humor
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- Gandy Goose; Sourpuss; Dr. Albert Holstein (rocket scientist); Susie; Susie's father
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- Gandy and rocket scientist Dr. Albert Holstein have built themselves a moon rocket. Sourpuss takes off in the rocket in order to look like a hero in the eyes of his girlfriend Susie, and to satisfy his newly-developed cravings for cheese - since he's heard the Moon is made of it.
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- best-laid-plans; cheese; moon flight; rocketship
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- Goin' to see m' girl Susie -- Yup - Yup - sure like that gal --
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- Genre
- anthropomorphic-funny animals; superhero
- Characters
- Mighty Mouse; Ooky; Susie; two black cats; two orange cats
- Synopsis
- Ooky, a scrawny, simple country mouse, is in love with Susie, who idolizes Mighty Mouse. To impress her, Ooky dresses up as Mighty Mouse with balloon-padding for body and muscles. Susie easily sees through the ruse, just as some cats attack.
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- cats; disguise; mice; muscles
By the way he's written, Ooky's speech suggests him to be a "Mortimer Snerd" or Looney Tunes "Beaky Buzzard" type of character.
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- Catch the mice. Two persons can play this game.
- Genre
- anthropomorphic-funny animals; superhero
- Characters
- Mighty Mouse
- Keywords
- connect-the-dots; drawing tips; games; puzzles
A page of games, puzzles, connect-the-dots, and drawing tips hosted by Mighty Mouse.
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- A coupla more miles and we'll make camp.old fella!
- Feature Logo
- Genre
- anthropomorphic-funny animals; superhero
- Characters
- Mighty Mouse; Mitzi Mouse; The Claw; Professor Ohm; Nugget Nick (Mitzi's uncle); Nugget Nick's burro; old desert rat; members of The Claw's gang; buzzards
- Synopsis
- In search of a legendary lost gold mine, The Claw and his gang capture Mitzi's uncle, the old prospector Nugget Nick. After a severe beating, Nick reveals that only Mitzi knows the whereabouts of the mine. Mitzi refuses to divulge the mine's location to The Claw because it is situated directly beneath a peaceful settlement of mice, whose homes would be destroyed if word of the gold ever got out. Among the perils Mighty Mouse overcomes are being shot with Professor Ohm's high-powered ammunition, and being fed to a family of buzzards.
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- buzzards; gold; gold mine; kidnapping
Story is divided into two chapters.